![]() ![]() "Darkest Dungeon" and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc., all rights reserved. is not responsible in any way for changes or damages that may result from using the mod. ![]() instead, has a chance to clear debuffs a la Butcher's Circus (gets better with upgrades, from 20% to 30% max: each hero rolls individually)ĭisclaimer: "Circusy Arbalest Rework" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. Arbalest is a class that combines properties of a damage dealer and of support class that offers a plethora of practical abilities to the party that both strengthen the party and weaken the opponent. does not reduce stress (unlike Musketeer - coming soon) debuffs enemy speed, crit chance, and crits received Darkest Dungeon® > Workshop > hellopongpongs Workshop This item has been removed from the community because it violates Steam Community & Content Guidelines. This mod does not intend to break the game but on the contrary to make it more balanced by creating new skill and classes synergies. no healing buff (unlike Musketeer - coming soon) Heroes Unchained rebalances many stats and skills of each classes: the goal is to offer more variety by buffing the 'useless' abilities while also giving every class a more unique aspect. slightly more consistent healing across levels (5-5 instead of 4-5 at max level) buffs crit chance instead of speed (for balance purposes) still hits one random target, but ignores stealth base dmg slightly reduced (same as above), dmg slightly reduced to account for the new buff > This new mechanic is a reference to her Butcher's Circus trinket "Stabilizing Tiller"! Hello A late valentines upload, giving the Arbalest some love. when she is almost guaranteed to go last) unchanged, but stronger damage output when Stabilized (i.e. Hell also be doing the tanking, as anyone. > New Mechanic: Stabilize! Her move skill is replaced by a new skill that lets her alternate between the default (Mobile) stance and the Stabilized stance, which grants her +15% damage and +10% stun/move resistance, at the cost of a strong speed debuff. These guys are all battle-hardened individuals and form a perfect military team, with the Man-at-Arms holding the battle standard. more resistant to bleed, less resistant to blight higher damage on low rolls (more consistent), crit unchanged Ive yet to see their trinkets to see at which point they are powerfum. base HP reduced to compensate for this Yeah, MAA is pretty amazing yet, and Arbalest seems a kinda OK backrow damage dealer without a team to make a good use of marking. Special thanks to the DD modding community for continuing to support this fantastic game and inspiring me to make this mod!Ĭircusy Arbalest Rework changelog, mod v. However, I feel that she is now more consistent, especially when combined with my other current (and future :) ) class reworks, without really becoming OP.Īs always, feedback is much appreciated. This time it's all about the Arbalest!Ĭreating a viable version for the Arbalest was challenging because she has some glaring weaknesses in PvE that got completely revamped for PvP making her almost OP.
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